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9d01489c95
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Use Object.assign() for global-namespace export
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2024-01-23 23:17:30 -05:00 |
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8d6da965b3
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publish more complex generator
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2024-01-13 17:53:48 -05:00 |
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a096c81c03
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clean imports
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2024-01-13 15:21:46 -05:00 |
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38f4dd1bee
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Instead of expensive sinkhole battle, apply deep water effect in postprocessing
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2024-01-13 15:21:23 -05:00 |
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4d2596fe33
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Refactor adjacent-tile checks
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2024-01-13 15:19:58 -05:00 |
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2b37385439
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Init to deep water - cool results, but slow
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2024-01-13 15:02:43 -05:00 |
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dc8fc5ef87
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impl sinkholes
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2024-01-13 14:54:25 -05:00 |
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d44076b32c
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keep stats
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2024-01-13 14:46:04 -05:00 |
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51848cab3d
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Rebalance mountain
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2024-01-13 14:24:48 -05:00 |
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bb651ee1aa
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Balance lobe distances
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2024-01-13 14:19:32 -05:00 |
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1ea595fbda
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rebalance mountains
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2024-01-13 14:02:40 -05:00 |
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780458f88f
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Add forest types
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2024-01-13 13:49:20 -05:00 |
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9b56235de8
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Adjust island location distribution
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2024-01-13 13:06:16 -05:00 |
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b0ed6f9640
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Generate archipelago ring
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2024-01-13 12:55:17 -05:00 |
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aaa165013e
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Add big beach
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2024-01-13 12:27:40 -05:00 |
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f1c9d9ef07
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Randomize lobe types
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2024-01-13 12:19:17 -05:00 |
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4fc076d80c
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Factor out generators
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2024-01-13 12:10:37 -05:00 |
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a7e0145736
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reimpl erosion
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2024-01-13 11:44:44 -05:00 |
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4eacd3a5aa
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Add constants
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2024-01-13 11:44:36 -05:00 |
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92a0af5457
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remove unused code
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2024-01-13 11:35:24 -05:00 |
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6384048fb5
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consolidate xy into method
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2024-01-13 11:34:37 -05:00 |
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e57a376883
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Breakup files
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2024-01-13 11:34:25 -05:00 |
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9f4d96d710
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Archive nice variation
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2024-01-13 11:26:06 -05:00 |
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ea89a3293c
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Focus forest growth on a contiguous mass
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2024-01-13 10:55:04 -05:00 |
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a4b3564b57
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clarify applet logic
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2024-01-13 10:09:33 -05:00 |
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87b4aca21f
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snapshot
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2024-01-13 00:55:40 -05:00 |
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3064dc4437
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Add build script
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2024-01-13 00:51:34 -05:00 |
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d755f9e72e
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Move generator functions into proper class
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2024-01-13 00:44:05 -05:00 |
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5cc40ef764
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WIP controls
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2024-01-13 00:29:49 -05:00 |
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fe121a40ab
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random lobes
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2024-01-13 00:19:34 -05:00 |
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46827f3428
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Revise terrain targetting
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2024-01-13 00:10:34 -05:00 |
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3ee5ae3d8f
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Experiment with targeted dropping
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2024-01-12 23:58:22 -05:00 |
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328459a5d6
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Increase size again
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2024-01-12 23:58:12 -05:00 |
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cc2ae41bb5
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refactor
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2024-01-12 23:45:19 -05:00 |
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a0650ee706
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tweak balance
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2024-01-12 23:45:13 -05:00 |
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55e29ed55c
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Add more "spread" to mountain formation
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2024-01-12 23:41:31 -05:00 |
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1600a89643
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Terminate upon icecap formation
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2024-01-12 23:30:18 -05:00 |
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1ba4397315
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add random erosion
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2024-01-12 23:25:26 -05:00 |
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3019a8b713
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add diagonals to "downhill" check
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2024-01-12 23:25:09 -05:00 |
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304134d15a
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icecap color
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2024-01-12 23:24:01 -05:00 |
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9834130a49
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"Volcano" bias
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2024-01-12 23:11:48 -05:00 |
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f4bf2f19e9
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Add "roll downhill" logic
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2024-01-12 22:50:21 -05:00 |
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3b701019cc
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Pick random tile in floodsearch to elevate
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2024-01-12 22:39:23 -05:00 |
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5e87ba9380
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tick-based iteration
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2024-01-12 22:31:48 -05:00 |
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6bf157bd32
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Initial floodSearch impl
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2024-01-12 22:19:54 -05:00 |
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92917be9f7
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Randomly plot a tile
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2024-01-12 21:36:45 -05:00 |
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ad89545326
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grid get/set helpers
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2024-01-12 21:36:00 -05:00 |
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11d1fbec34
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Add a PRNG
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2024-01-12 21:35:35 -05:00 |
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5f2a2cdc05
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WIP grid implementation
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2024-01-12 21:21:09 -05:00 |
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8bdd3158ea
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Factor out some html helpers
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2024-01-12 20:46:09 -05:00 |
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