Breakup files
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9f4d96d710
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3 changed files with 195 additions and 189 deletions
191
island.ts
191
island.ts
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@ -1,5 +1,6 @@
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import { IslandGrid } from "./island/grid";
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import { renderIslands } from "./island/render";
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import { canvas2d, h } from "./lib/html";
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import { Prng, mulberry32 } from "./lib/prng";
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const BLOWUP = 4;
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const WIDTH = 240;
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@ -7,194 +8,6 @@ const HEIGHT = 135;
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const DEFAULT_SEED = 128;
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type Lookup2d = (x: number, y: number) => number;
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function dim(width: number, height: number): Lookup2d {
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return function xy(x: number, y: number) {
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return (
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(((x % width) + width) % width) +
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width * (((y % height) + height) % height)
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);
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};
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}
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class IslandGrid {
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data: number[];
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rng: Prng;
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xy: Lookup2d;
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basePos: number;
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lobePos1: number;
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lobePos2: number;
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done = false;
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constructor(public width: number, public height: number, seed: number) {
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this.data = Array(width * height).fill(0);
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this.rng = mulberry32(seed);
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this.xy = dim(width, height);
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this.basePos = this.data.length >> 1;
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this.lobePos1 = this.xy(
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(WIDTH >> 1) + (this.rng() % 48) - 24,
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(HEIGHT >> 1) + (this.rng() % 48) - 24
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);
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this.lobePos2 = this.xy(
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(WIDTH >> 1) + (this.rng() % 48) - 24,
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(HEIGHT >> 1) + (this.rng() % 48) - 24
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);
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}
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public get(x: number, y: number): number {
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return this.data[this.xy(x, y)];
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}
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public set(x: number, y: number, tile: number) {
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this.data[this.xy(x, y)] = tile;
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console.log(x, y, this.xy(x, y), this.data[this.xy(x, y)]);
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}
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public floodSearch(
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startPos: number,
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shouldExpand: (tile: number) => boolean
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): number[] {
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const len = this.data.length;
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const width = this.width;
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const seen = new Uint8Array(len);
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const hitPositions: number[] = [];
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function enqueue(pos: number) {
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if (!seen[pos]) {
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hitPositions.push(pos);
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seen[pos] = 1;
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}
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}
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enqueue(startPos);
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for (let i = 0; i < hitPositions.length; i++) {
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const pos = hitPositions[i];
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if (shouldExpand(this.data[pos])) {
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enqueue((pos - width) % len);
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enqueue((pos - 1) % len);
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enqueue((pos + 1) % len);
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enqueue((pos + width) % len);
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}
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}
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return hitPositions;
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}
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public drop(pos: number): void {
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const lowerNeighbors: number[] = [];
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const check = (adjPos: number) => {
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if (this.data[adjPos] < this.data[pos]) {
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lowerNeighbors.push(adjPos);
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}
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};
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// try to roll in cardinal directions
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check((pos - this.width) % this.data.length);
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check((pos - 1) % this.data.length);
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check((pos + 1) % this.data.length);
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check((pos + this.width) % this.data.length);
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if (lowerNeighbors.length > 0) {
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const downhill = lowerNeighbors[this.rng() % lowerNeighbors.length];
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return this.drop(downhill);
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}
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// try to roll in diagonal directions
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check((pos - this.width - 1) % this.data.length);
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check((pos - this.width + 1) % this.data.length);
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check((pos + this.width - 1) % this.data.length);
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check((pos + this.width + 1) % this.data.length);
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if (lowerNeighbors.length > 0) {
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const downhill = lowerNeighbors[this.rng() % lowerNeighbors.length];
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return this.drop(downhill);
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}
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// flat, increase elevation
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const newValue = ++this.data[pos];
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if (newValue == 9) {
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this.done = true;
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}
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}
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public dropWithin(tiles: number[]) {
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if (tiles.length > 0) {
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this.drop(tiles[this.rng() % tiles.length]);
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}
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}
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public step() {
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const lowlandTiles1 = this.floodSearch(this.lobePos1, (tile) => tile > 0);
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const lowlandTiles2 = this.floodSearch(this.lobePos2, (tile) => tile > 0);
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// grow shore
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const shoreTiles1 = lowlandTiles1.filter((pos) => this.data[pos] == 0);
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this.dropWithin(shoreTiles1);
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const shoreTiles2 = lowlandTiles2.filter((pos) => this.data[pos] == 0);
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this.dropWithin(shoreTiles2);
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// seed beach
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const beachTiles = lowlandTiles1.filter((pos) => this.data[pos] == 1);
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this.dropWithin(beachTiles);
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// expand forest
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const forestLobe = this.floodSearch(this.lobePos1, (tile) => tile > 1);
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const forestTiles = forestLobe.filter((pos) => this.data[pos] == 2);
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this.dropWithin(forestTiles);
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this.dropWithin(forestTiles);
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this.dropWithin(forestTiles);
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// form mountain
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const mountainTiles = this.floodSearch(this.basePos, (tile) => tile > 4);
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this.dropWithin(mountainTiles); // GENERATOR
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// const erodePos = islandTiles[islands.rng() % islandTiles.length];
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// islands.data[erodePos] = Math.max(islands.data[erodePos] - 1, 0);
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}
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}
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function renderIslands(islands: IslandGrid, cx: CanvasRenderingContext2D) {
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for (let y = 0; y < islands.height; y++) {
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for (let x = 0; x < islands.width; x++) {
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const tile = islands.data[islands.xy(x, y)];
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switch (tile) {
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case 0:
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cx.fillStyle = "blue";
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break;
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case 1:
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cx.fillStyle = "yellow";
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break;
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case 2:
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cx.fillStyle = "#00ff00";
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break;
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case 3:
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cx.fillStyle = "#008800";
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break;
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case 4:
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case 5:
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case 6:
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case 7:
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case 8:
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cx.fillStyle = "#666666";
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break;
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default:
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cx.fillStyle = "#88aaff";
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break;
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}
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cx.fillRect(x, y, 1, 1);
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}
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}
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}
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export function IslandApplet() {
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// STATE
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156
island/grid.ts
Normal file
156
island/grid.ts
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import { Prng, mulberry32 } from "../lib/prng";
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type Lookup2d = (x: number, y: number) => number;
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function dim(width: number, height: number): Lookup2d {
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return function xy(x: number, y: number) {
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return (
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(((x % width) + width) % width) +
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width * (((y % height) + height) % height)
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);
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};
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}
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export class IslandGrid {
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data: number[];
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rng: Prng;
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xy: Lookup2d;
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basePos: number;
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lobePos1: number;
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lobePos2: number;
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done = false;
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constructor(public width: number, public height: number, seed: number) {
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this.data = Array(width * height).fill(0);
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this.rng = mulberry32(seed);
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this.xy = dim(width, height);
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this.basePos = this.data.length >> 1;
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this.lobePos1 = this.xy(
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(width >> 1) + (this.rng() % 48) - 24,
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(height >> 1) + (this.rng() % 48) - 24
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);
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this.lobePos2 = this.xy(
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(width >> 1) + (this.rng() % 48) - 24,
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(height >> 1) + (this.rng() % 48) - 24
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);
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}
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public get(x: number, y: number): number {
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return this.data[this.xy(x, y)];
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}
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public set(x: number, y: number, tile: number) {
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this.data[this.xy(x, y)] = tile;
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console.log(x, y, this.xy(x, y), this.data[this.xy(x, y)]);
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}
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public floodSearch(
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startPos: number,
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shouldExpand: (tile: number) => boolean
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): number[] {
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const len = this.data.length;
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const width = this.width;
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const seen = new Uint8Array(len);
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const hitPositions: number[] = [];
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function enqueue(pos: number) {
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if (!seen[pos]) {
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hitPositions.push(pos);
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seen[pos] = 1;
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}
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}
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enqueue(startPos);
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for (let i = 0; i < hitPositions.length; i++) {
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const pos = hitPositions[i];
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if (shouldExpand(this.data[pos])) {
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enqueue((pos - width) % len);
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enqueue((pos - 1) % len);
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enqueue((pos + 1) % len);
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enqueue((pos + width) % len);
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}
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}
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return hitPositions;
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}
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public drop(pos: number): void {
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const lowerNeighbors: number[] = [];
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const check = (adjPos: number) => {
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if (this.data[adjPos] < this.data[pos]) {
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lowerNeighbors.push(adjPos);
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}
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};
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// try to roll in cardinal directions
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check((pos - this.width) % this.data.length);
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check((pos - 1) % this.data.length);
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check((pos + 1) % this.data.length);
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check((pos + this.width) % this.data.length);
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if (lowerNeighbors.length > 0) {
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const downhill = lowerNeighbors[this.rng() % lowerNeighbors.length];
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return this.drop(downhill);
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}
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// try to roll in diagonal directions
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check((pos - this.width - 1) % this.data.length);
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check((pos - this.width + 1) % this.data.length);
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check((pos + this.width - 1) % this.data.length);
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check((pos + this.width + 1) % this.data.length);
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if (lowerNeighbors.length > 0) {
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const downhill = lowerNeighbors[this.rng() % lowerNeighbors.length];
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return this.drop(downhill);
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}
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// flat, increase elevation
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const newValue = ++this.data[pos];
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if (newValue == 9) {
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this.done = true;
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}
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}
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public dropWithin(tiles: number[]) {
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if (tiles.length > 0) {
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this.drop(tiles[this.rng() % tiles.length]);
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}
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}
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public step() {
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const lowlandTiles1 = this.floodSearch(this.lobePos1, (tile) => tile > 0);
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const lowlandTiles2 = this.floodSearch(this.lobePos2, (tile) => tile > 0);
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// grow shore
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const shoreTiles1 = lowlandTiles1.filter((pos) => this.data[pos] == 0);
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this.dropWithin(shoreTiles1);
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const shoreTiles2 = lowlandTiles2.filter((pos) => this.data[pos] == 0);
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this.dropWithin(shoreTiles2);
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// seed beach
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const beachTiles = lowlandTiles1.filter((pos) => this.data[pos] == 1);
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this.dropWithin(beachTiles);
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// expand forest
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const forestLobe = this.floodSearch(this.lobePos1, (tile) => tile > 1);
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const forestTiles = forestLobe.filter((pos) => this.data[pos] == 2);
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this.dropWithin(forestTiles);
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this.dropWithin(forestTiles);
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this.dropWithin(forestTiles);
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// form mountain
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const mountainTiles = this.floodSearch(this.basePos, (tile) => tile > 4);
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this.dropWithin(mountainTiles); // GENERATOR
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// const erodePos = islandTiles[islands.rng() % islandTiles.length];
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// islands.data[erodePos] = Math.max(islands.data[erodePos] - 1, 0);
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}
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}
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37
island/render.ts
Normal file
37
island/render.ts
Normal file
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import { IslandGrid } from "./grid";
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export function renderIslands(
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islands: IslandGrid,
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cx: CanvasRenderingContext2D
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) {
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for (let y = 0; y < islands.height; y++) {
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for (let x = 0; x < islands.width; x++) {
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const tile = islands.data[islands.xy(x, y)];
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switch (tile) {
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case 0:
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cx.fillStyle = "blue";
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break;
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case 1:
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cx.fillStyle = "yellow";
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break;
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case 2:
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cx.fillStyle = "#00ff00";
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break;
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case 3:
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cx.fillStyle = "#008800";
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break;
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case 4:
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case 5:
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case 6:
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case 7:
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case 8:
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cx.fillStyle = "#666666";
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break;
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default:
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cx.fillStyle = "#88aaff";
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break;
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}
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cx.fillRect(x, y, 1, 1);
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}
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}
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}
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