2024.js/island/grid.ts
2024-01-13 11:34:25 -05:00

156 lines
4.2 KiB
TypeScript

import { Prng, mulberry32 } from "../lib/prng";
type Lookup2d = (x: number, y: number) => number;
function dim(width: number, height: number): Lookup2d {
return function xy(x: number, y: number) {
return (
(((x % width) + width) % width) +
width * (((y % height) + height) % height)
);
};
}
export class IslandGrid {
data: number[];
rng: Prng;
xy: Lookup2d;
basePos: number;
lobePos1: number;
lobePos2: number;
done = false;
constructor(public width: number, public height: number, seed: number) {
this.data = Array(width * height).fill(0);
this.rng = mulberry32(seed);
this.xy = dim(width, height);
this.basePos = this.data.length >> 1;
this.lobePos1 = this.xy(
(width >> 1) + (this.rng() % 48) - 24,
(height >> 1) + (this.rng() % 48) - 24
);
this.lobePos2 = this.xy(
(width >> 1) + (this.rng() % 48) - 24,
(height >> 1) + (this.rng() % 48) - 24
);
}
public get(x: number, y: number): number {
return this.data[this.xy(x, y)];
}
public set(x: number, y: number, tile: number) {
this.data[this.xy(x, y)] = tile;
console.log(x, y, this.xy(x, y), this.data[this.xy(x, y)]);
}
public floodSearch(
startPos: number,
shouldExpand: (tile: number) => boolean
): number[] {
const len = this.data.length;
const width = this.width;
const seen = new Uint8Array(len);
const hitPositions: number[] = [];
function enqueue(pos: number) {
if (!seen[pos]) {
hitPositions.push(pos);
seen[pos] = 1;
}
}
enqueue(startPos);
for (let i = 0; i < hitPositions.length; i++) {
const pos = hitPositions[i];
if (shouldExpand(this.data[pos])) {
enqueue((pos - width) % len);
enqueue((pos - 1) % len);
enqueue((pos + 1) % len);
enqueue((pos + width) % len);
}
}
return hitPositions;
}
public drop(pos: number): void {
const lowerNeighbors: number[] = [];
const check = (adjPos: number) => {
if (this.data[adjPos] < this.data[pos]) {
lowerNeighbors.push(adjPos);
}
};
// try to roll in cardinal directions
check((pos - this.width) % this.data.length);
check((pos - 1) % this.data.length);
check((pos + 1) % this.data.length);
check((pos + this.width) % this.data.length);
if (lowerNeighbors.length > 0) {
const downhill = lowerNeighbors[this.rng() % lowerNeighbors.length];
return this.drop(downhill);
}
// try to roll in diagonal directions
check((pos - this.width - 1) % this.data.length);
check((pos - this.width + 1) % this.data.length);
check((pos + this.width - 1) % this.data.length);
check((pos + this.width + 1) % this.data.length);
if (lowerNeighbors.length > 0) {
const downhill = lowerNeighbors[this.rng() % lowerNeighbors.length];
return this.drop(downhill);
}
// flat, increase elevation
const newValue = ++this.data[pos];
if (newValue == 9) {
this.done = true;
}
}
public dropWithin(tiles: number[]) {
if (tiles.length > 0) {
this.drop(tiles[this.rng() % tiles.length]);
}
}
public step() {
const lowlandTiles1 = this.floodSearch(this.lobePos1, (tile) => tile > 0);
const lowlandTiles2 = this.floodSearch(this.lobePos2, (tile) => tile > 0);
// grow shore
const shoreTiles1 = lowlandTiles1.filter((pos) => this.data[pos] == 0);
this.dropWithin(shoreTiles1);
const shoreTiles2 = lowlandTiles2.filter((pos) => this.data[pos] == 0);
this.dropWithin(shoreTiles2);
// seed beach
const beachTiles = lowlandTiles1.filter((pos) => this.data[pos] == 1);
this.dropWithin(beachTiles);
// expand forest
const forestLobe = this.floodSearch(this.lobePos1, (tile) => tile > 1);
const forestTiles = forestLobe.filter((pos) => this.data[pos] == 2);
this.dropWithin(forestTiles);
this.dropWithin(forestTiles);
this.dropWithin(forestTiles);
// form mountain
const mountainTiles = this.floodSearch(this.basePos, (tile) => tile > 4);
this.dropWithin(mountainTiles); // GENERATOR
// const erodePos = islandTiles[islands.rng() % islandTiles.length];
// islands.data[erodePos] = Math.max(islands.data[erodePos] - 1, 0);
}
}