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pokedex/data/csv
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@ -308,17 +308,13 @@ This bonus does not count as a [stat modifier]{mechanic}. There is no notificat
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This Pokémon can still accumulate less than -3 or more than 3 stages of stat modifiers, even though the extra ones have no effect after doubling.",Doubles the Pokémon's [stat modifiers]{mechanic}. These doubled modifiers are still capped at -6 or 6 stages.
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87,Dry Skin,4,"This Pokémon takes 1/8 of its maximum HP in damage after each turn during [strong sunlight]{mechanic}, but it heals for 1/8 of its HP each turn during [rain]{mechanic}. This Pokémon takes 1.25× as much damage from [Fire]{type}-type moves, but whenever a [Water]{type} move hits it, it heals for 1/4 its maximum HP instead.","Causes 1/8 max [HP]{mechanic} in damage each turn during [strong sunlight]{mechanic}, but heals for 1/8 max HP during [rain]{mechanic}. Increases damage from [Fire]{type} moves to 1.25×, but absorbs [Water]{type} moves, healing for 1/4 max HP."
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88,Download,4,"When this Pokémon enters battle, its [Attack]{mechanic} or [Special Attack]{mechanic}, whichever corresponds to its opponents' weaker total defensive stat, rises one [stage]{mechanic:stat modifier}.
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In the event of a tie, Special Attack is raised.
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88,Download,4,"When this Pokémon enters battle, its [Attack]{mechanic} or [Special Attack]{mechanic}, whichever corresponds to its opponents' weaker total defensive stat, rises one [stage]{mechanic:stat modifier}. In the event of a tie, Special Attack is raised.
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This ability also takes effect when acquired during a battle.",Raises the attack stat corresponding to the opponents' weaker defense one [stage]{mechanic:stat modifier} upon entering battle.
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89,Iron Fist,4,"Moves flagged as being punch-based have 1.2× their base power for this Pokémon.
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[Sucker Punch]{move} is not flagged as punch-based; its original, Japanese name only means ""surprise attack"".",Strengthens punch-based moves to 1.2× their power.
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90,Poison Heal,4,"If this Pokémon is [poisoned]{mechanic:poison}, it will heal for 1/8 of its maximum [HP]{mechanic} after each turn rather than taking damage. This includes bad poison.
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Poison will still damage this Pokémon as usual out of battle.",Heals for 1/8 max [HP]{mechanic} after each turn when [poisoned]{mechanic:poison} in place of damage.
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90,Poison Heal,4,"If this Pokémon is [poisoned]{mechanic:poison}, it will heal for 1/8 of its maximum [HP]{mechanic} after each turn rather than taking damage. This includes bad poison.",Heals for 1/8 max [HP]{mechanic} after each turn when [poisoned]{mechanic:poison} in place of damage.
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91,Adaptability,4,"This Pokémon inflicts twice as much damage with moves whose types match its own, rather than the usual [same-type attack bonus]{mechanic} of 1.5×.",Increases the [same-type attack bonus]{mechanic} from 1.5× to 2×.
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92,Skill Link,4,"This Pokémon always hits five times with two-to-five-hit moves, such as [Icicle Spear]{move}.
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@ -358,12 +354,12 @@ This ability works as usual during [Trick Room]{move}: Pokémon with this abilit
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This includes moves of variable power, such as [Hidden Power]{move} and [Magnitude]{move}, when their power is 60 or less.",Strengthens moves of 60 base power or less to inflict 1.5× damage.
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102,Leaf Guard,4,"This Pokémon cannot be given a [major status ailment]{mechanic} during [strong sunlight]{mechanic}.
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This ability does not heal prior status ailments. [Yawn]{move} will immediately fail if used on this Pokémon during strong sunlight, and an already-used Yawn will fail if the weather turns to strong sunlight in the meantime. This Pokémon cannot use [Rest]{move} during strong sunlight.",Protects against [major status ailments]{mechanic} during [strong sunlight]{mechanic}.
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This ability does not heal prior status ailments. [Rest]{move} will fail altogether with this ability in effect. [Yawn]{move} will immediately fail if used on this Pokémon during strong sunlight, and an already-used Yawn will fail if the weather turns to strong sunlight in the meantime.",Protects against [major status ailments]{mechanic} during [strong sunlight]{mechanic}.
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103,Klutz,4,"In battle, this Pokémon cannot use its held item, and the item will not have any passive effect on the battle, positive or negative. This Pokémon also cannot use [Fling]{move}.
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The [Speed]{mechanic} cut from the [Iron Ball]{item} and the effort items (the [Macho Brace]{item}, [Power Weight]{item}, [Power Bracer]{item}, [Power Belt]{item}, [Power Lens]{item}, [Power Band]{item}, and [Power Anklet]{item}) is unaffected. Items that do not directly affect the battle, such as the [Exp. Share]{item}, the [Amulet Coin]{item}, or the [Soothe Bell]{item}, work as usual. All held items work as usual out of battle.
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Other moves that use the held item, such as [Natural Gift]{move}, and [Switcheroo]{move}, work as usual.",Prevents the Pokémon from using its held item in battle.
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Other moves that use the held item, such as [Natural Gift]{move} and [Switcheroo]{move}, work as usual.",Prevents the Pokémon from using its held item in battle.
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104,Mold Breaker,4,"This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target.
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This Pokémon's moves ignore abilities that would negate them, such as [Water Absorb]{ability}; abilities that would prevent any of their effects, such as [Clear Body]{ability}, [Shell Armor]{ability}, or [Sticky Hold]{ability}; and abilities that grant any protective benefit, such as [Simple]{ability}, [Snow Cloak]{ability}, or [Thick Fat]{ability}. If an ability could either hinder or help this Pokémon's moves, e.g. [Dry Skin]{ability} or [Unaware]{ability}, the ability is ignored either way.
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