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Made short_effect also an rST column, so effect chance works.

Added support for types in move effects.
This commit is contained in:
Eevee 2009-09-10 10:19:03 -07:00
parent fc18219158
commit 774b69f5bd
2 changed files with 9 additions and 5 deletions
pokedex/db

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@ -178,7 +178,7 @@ class MoveEffect(TableBase):
__tablename__ = 'move_effects'
id = Column(Integer, primary_key=True, nullable=False)
priority = Column(SmallInteger, nullable=False)
short_effect = Column(Unicode(128), nullable=False)
short_effect = Column(Unicode(256), nullable=False)
effect = Column(Unicode(5120), nullable=False)
class MoveTarget(TableBase):
@ -409,9 +409,9 @@ Move.machines = relation(Machine, backref='move')
Move.target = relation(MoveTarget, backref='moves')
Move.type = relation(Type, backref='moves')
Move.effect = rst.MoveEffectProperty()
Move.effect = rst.MoveEffectProperty('effect')
Move.priority = association_proxy('move_effect', 'priority')
Move.short_effect = association_proxy('move_effect', 'short_effect')
Move.short_effect = rst.MoveEffectProperty('short_effect')
Pokemon.abilities = relation(Ability, secondary=PokemonAbility.__table__,
order_by=PokemonAbility.slot,