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Made short_effect also an rST column, so effect chance works.
Added support for types in move effects.
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parent
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2 changed files with 9 additions and 5 deletions
pokedex/db
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@ -178,7 +178,7 @@ class MoveEffect(TableBase):
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__tablename__ = 'move_effects'
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id = Column(Integer, primary_key=True, nullable=False)
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priority = Column(SmallInteger, nullable=False)
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short_effect = Column(Unicode(128), nullable=False)
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short_effect = Column(Unicode(256), nullable=False)
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effect = Column(Unicode(5120), nullable=False)
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class MoveTarget(TableBase):
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@ -409,9 +409,9 @@ Move.machines = relation(Machine, backref='move')
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Move.target = relation(MoveTarget, backref='moves')
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Move.type = relation(Type, backref='moves')
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Move.effect = rst.MoveEffectProperty()
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Move.effect = rst.MoveEffectProperty('effect')
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Move.priority = association_proxy('move_effect', 'priority')
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Move.short_effect = association_proxy('move_effect', 'short_effect')
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Move.short_effect = rst.MoveEffectProperty('short_effect')
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Pokemon.abilities = relation(Ability, secondary=PokemonAbility.__table__,
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order_by=PokemonAbility.slot,
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