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Use null power instead of 0/1 power.
<Zhorken> I'd like to motion (again) that 0 and 1 power both be stored as null <Zhorken> and — or * be displayed based on damage class <Zhorken> which is what determines 0 vs 1 anyway, with the arbitrary who-fucking-cares exception of Me First <eevee> the ayes have it <Zhorken> awesome <eevee> that's a good idea i don't remember its being motioned the first time <Zhorken> I definitely remember arguing it when B/W released
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2 changed files with 269 additions and 269 deletions
pokedex/db
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@ -1121,8 +1121,8 @@ class Move(TableBase):
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info=dict(description="ID of the generation this move first appeared in"))
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type_id = Column(Integer, ForeignKey('types.id'), nullable=False,
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info=dict(description="ID of the move's elemental type"))
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power = Column(SmallInteger, nullable=False,
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info=dict(description="Base power of the move"))
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power = Column(SmallInteger, nullable=True,
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info=dict(description="Base power of the move, null if it does not have a set base power."))
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pp = Column(SmallInteger, nullable=True,
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info=dict(description="Base PP (Power Points) of the move, nullable if not applicable (e.g. Struggle and Shadow moves)."))
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accuracy = Column(SmallInteger, nullable=True,
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