1 |
id |
priority |
short_effect |
effect |
241 |
259 |
0 |
Lowers the target's evasion by one level. Removes field effects from the enemy field. |
:mechanic:`Lower`\ s the target's :mechanic:`evasion` by one level. Clears away fog. Removes the effects of :move:`Mist`, :move:`Light Screen`, :move:`Reflect`, :move:`Safeguard`, :move:`Spikes`, :move:`Stealth Rock`, and :move:`Toxic Spikes` from the target's side of the :mechanic:`field`.
If the target is protected by :move:`Mist`, it will prevent the :mechanic:`evasion` change, then be removed by this move. |
242 |
260 |
-7 |
For five turns, slower Pokémon will act before faster Pokemon. |
For five turns (including this one), slower Pokemon will act before faster Pokemon. Move priority is not affected. Using this move when its effect is already active will end the effect.
Pokémon holding :item:`Full Incense`, :item:`Lagging Tail`, or :item:`Quick Claw` and Pokémon with :ability:`Stall` ignore this effect. |
243 |
261 |
0 |
Has a :data:`move.effect_chance`\ % chance to freeze the target. |
Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`freeze` the target.
During :move:`Hail`, this move has 100% accuracy. It also has a (100 - accuracy)% chance to break through the protection of :move:`Protect` and :move:`Detect`. |
244 |
262 |
0 |
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
Inflicts :mechanic:`regular damage`. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the :mechanic:`field`, this effect ends.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
If the target is in the first turn of :move:`Dive`, this move will hit with double power. |
245 |
262 263 |
0 |
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. User takes 1/3 the damage inflicted in recoil. Has a :data:`move.effect_chance`\ % chance to paralyze the target. |
Inflicts :mechanic:`regular damage`. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the :mechanic:`field`, this effect ends.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
If the target is in the first turn of :move:`Dive`, this move will hit with double power. Inflicts :mechanic:`regular damage`. User takes 1/3 the damage it inflicts in recoil. Has a :data:`move.effect_chance`\ % chance to :mechanic:`paralyze` the target. |
246 |
263 264 |
0 |
User takes 1/3 the damage inflicted in recoil. Has a :data:`move.effect_chance`\ % chance to paralyze the target. User bounces high into the air, dodging all attacks, and hits next turn. |
Inflicts :mechanic:`regular damage`. User takes 1/3 the damage it inflicts in recoil. Has a :data:`move.effect_chance`\ % chance to :mechanic:`paralyze` the target. Inflicts :move:`regular damage`. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a :data:`move.effect_chance`\ % chance to :mechanic:`paralyze` the target.
During the immune turn, :move:`Gust`, :move:`Sky Uppercut`, :move:`Thunder`, and :move:`Twister` still hit the user normally. :move:`Gust` and :move:`Twister` also have double power against the user.
The damage from :move:`Hail` and :move:`Sandstorm` still applies during the immune turn.
The user may be hit during its immune turn if under the effect of :move:`Lock-On`, :move:`Mind Reader`, or :ability:`No Guard`.
This move cannot be used while :move:`Gravity` is in effect.
This move cannot be selected by :move:`Sleep Talk`. |
247 |
264 266 |
0 |
User bounces high into the air, dodging all attacks, and hits next turn. Lowers the target's Special Attack by two levels if it's the opposite gender. |
Inflicts :move:`regular damage`. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a :data:`move.effect_chance`\ % chance to :mechanic:`paralyze` the target.
During the immune turn, :move:`Gust`, :move:`Sky Uppercut`, :move:`Thunder`, and :move:`Twister` still hit the user normally. :move:`Gust` and :move:`Twister` also have double power against the user.
The damage from :move:`Hail` and :move:`Sandstorm` still applies during the immune turn.
The user may be hit during its immune turn if under the effect of :move:`Lock-On`, :move:`Mind Reader`, or :ability:`No Guard`.
This move cannot be used while :move:`Gravity` is in effect.
This move cannot be selected by :move:`Sleep Talk`. :mechanic:`Lower`\ s the target's :mechanic:`Special Attack` by two levels. If the user and target are the same gender, or either is genderless, this move will fail. |