mirror of
https://github.com/veekun/pokedex.git
synced 2024-08-20 18:16:34 +00:00
Get SUMO to YAML to database basically working, finally!
- Pokémon shapes are now dumped - Machines were being dumped slightly out of order; they are now correct - Item price is now dumped correctly - Identifiers are now computed to match veekun for all Pokémon - Several bugs with evolutions were fixed - Shedinja is now special-cased, alas - Items are now loaded into the db - Pokémon are now loaded into the db, mostly correctly
This commit is contained in:
parent
698a211539
commit
060dd42c7a
4 changed files with 816 additions and 51 deletions
scripts
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@ -1,7 +1,9 @@
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from collections import OrderedDict
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import itertools
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from pathlib import Path
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from camel import Camel
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from sqlalchemy import func
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from sqlalchemy import inspect
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from sqlalchemy.orm import Load
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@ -10,6 +12,25 @@ import pokedex.db.tables as t
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import pokedex.main as main
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import pokedex.schema as schema
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# FIXME machine to move mapping isn't listed anywhere, oops. where does that go?
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# TODO still obviously missing:
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# - pokedex order
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# TODO needs manual fixing:
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# - item categories
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# - fling effects?
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# - item effects
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# - ability effects
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# - has_gender_differences
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# - forms_switchable
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# - is_battle_only
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# - form explanations
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# - pokemon and form order
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# - evolutions requiring particular locations
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# TODO needs fixing codewise:
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# - decide if i'm using these new pixel version icons or what
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# - remove extraneous "Pokémon" after genus
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# -
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out = Path('moon-out')
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session = pokedex.db.connect('postgresql:///veekun_pokedex')
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@ -37,14 +58,24 @@ db_damage_classes = {row.identifier: row for row in session.query(t.MoveDamageCl
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db_move_categories = {row.identifier: row for row in session.query(t.MoveMetaCategory)}
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db_move_ailments = {row.identifier: row for row in session.query(t.MoveMetaAilment)}
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db_move_flags = {row.identifier: row for row in session.query(t.MoveFlag)}
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db_move_methods = {row.identifier: row for row in session.query(t.PokemonMoveMethod)}
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# These are by id since move effects don't have identifiers atm
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db_move_effects = {row.id: row for row in session.query(t.MoveEffect)}
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db_colors = {row.identifier: row for row in session.query(t.PokemonColor)}
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db_shapes = {row.identifier: row for row in session.query(t.PokemonShape)}
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db_growth_rates = {row.identifier: row for row in session.query(t.GrowthRate)}
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db_genders = {row.identifier: row for row in session.query(t.Gender)}
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db_evo_triggers = {row.identifier: row for row in session.query(t.EvolutionTrigger)}
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db_egg_groups = {row.identifier: row for row in session.query(t.EggGroup)}
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db_stats = OrderedDict((row.identifier, row) for row in session.query(t.Stat).order_by(t.Stat.id.asc()))
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# Insert some requisite new stuff if it doesn't already exist
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db_sumo_generation = session.query(t.Generation).get(7)
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if db_sumo_generation:
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db_sumo_version_group = session.query(t.VersionGroup).filter_by(identifier='sun-moon').one()
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db_moon = session.query(t.Version).filter_by(identifier='moon').one()
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else:
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# Distinguish simplified and traditional Chinese
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db_languages['zh'].identifier = 'zh-Hant'
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@ -118,14 +149,98 @@ def cheap_upsert(db_obj, db_class, new_only, **data):
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return db_obj
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def update_names(sumo_obj, db_obj):
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def update_names(sumo_name_map, db_name_map):
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"""Update the database's names as necessary, and add any missing ones"""
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for lang, name in sumo_obj.name.items():
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old_name = db_obj.name_map.get(db_languages[lang])
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for lang, name in sumo_name_map.items():
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old_name = db_name_map.get(db_languages[lang])
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if old_name != name:
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if old_name:
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print(f"- NOTE: changing {old_name!r} to {name!r} in {lang}")
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db_obj.name_map[db_languages[lang]] = name
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db_name_map[db_languages[lang]] = name
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# Items
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print()
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print("--- ITEMS ---")
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with (out / 'items.yaml').open(encoding='utf8') as f:
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sumo_items = camel.load(f.read())
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db_items = {
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row.identifier: row for row in session.query(t.Item)
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.options(Load(t.Item).joinedload('names'))
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}
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for sumo_identifier, sumo_item in sumo_items.items():
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if sumo_identifier == 'none':
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# FIXME just don't dump these yo
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continue
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print(sumo_identifier)
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db_item = db_items.get(sumo_identifier)
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if not db_item:
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print("- new")
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db_item = cheap_upsert(
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db_item,
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t.Item,
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dict(
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identifier=sumo_identifier,
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# This needs to be done manually, since the categories are 100%
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# fanon invention. Default to the "x/y unknown" dummy category.
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# NOTE: the categories are linked to pockets but the pockets are
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# different in nearly every game, so, uh
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category_id=10001,
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# FIXME veekun has an "effect" called "berry effect" that just means
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# "do whatever the berry does", and that's terrible, and also doesn't
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# match the games, SIGH
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fling_effect=None,
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),
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cost=sumo_item.price,
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fling_power=sumo_item.fling_power or None,
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)
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# Names
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update_names(sumo_item.name, db_item.name_map)
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# Populate with dummy effects
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if db_item in session.new:
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db_items[sumo_identifier] = db_item
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db_item.short_effect_map[db_languages['en']] = f"XXX new effect for {sumo_identifier}"
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db_item.effect_map[db_languages['en']] = f"XXX new effect for {sumo_identifier}"
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# Flavor text is per-version (group) and thus always new
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# FIXME not idempotent
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"""
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for lang, flavor_text in sumo_item.flavor_text.items():
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session.add(t.ItemFlavorText(
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item=db_item,
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version_group=db_sumo_version_group,
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language=db_languages[lang],
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flavor_text=flavor_text,
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))
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"""
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# Game index
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# FIXME not idempotent
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"""
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session.add(t.ItemGameIndex(
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item=db_item,
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generation=db_sumo_generation,
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game_index=sumo_item.game_index,
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))
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"""
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# FIXME can flags be done automatically? some of them, at least? they are:
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# - countable
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# - consumable
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# - usable-overworld
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# - usable-in-battle
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# - holdable
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# - holdable-passive
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# - holdable-active
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# - underground
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# TODO aside from natural gift bits, i have no idea where berry data is,
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# and i suspect our existing natural gift effects are way off :S
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# Abilities
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@ -134,29 +249,31 @@ print("--- ABILITIES ---")
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with (out / 'abilities.yaml').open(encoding='utf8') as f:
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abilities = camel.load(f.read())
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for (sumo_identifier, sumo_ability), db_ability in itertools.zip_longest(
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abilities.items(),
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session.query(t.Ability)
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db_abilities = {
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row.identifier: row
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for row in session.query(t.Ability)
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.filter_by(is_main_series=True)
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.order_by(t.Ability.id)
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.options(Load(t.Ability).joinedload('names'))
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):
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}
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for sumo_identifier, sumo_ability in abilities.items():
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print(sumo_identifier)
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db_ability = db_abilities.get(sumo_identifier)
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if db_ability:
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assert sumo_identifier == db_ability.identifier
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update_names(sumo_ability, db_ability)
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else:
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db_ability = t.Ability(
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db_abilities[sumo_identifier] = db_ability = t.Ability(
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identifier=sumo_identifier,
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generation_id=7,
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is_main_series=True,
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names=[],
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)
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for lang, name in sumo_ability.name.items():
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db_ability.name_map[db_languages[lang]] = name
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session.add(db_ability)
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update_names(sumo_ability.name, db_ability.name_map)
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# Flavor text is per-version (group) and thus always new
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# FIXME uhh no it isn't, not if i've alreayd run this script once lol
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# TODO not idempotent
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"""
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for lang, flavor_text in sumo_ability.flavor_text.items():
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session.add(t.AbilityFlavorText(
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@ -174,6 +291,7 @@ print("--- MOVES ---")
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with (out / 'moves.yaml').open(encoding='utf8') as f:
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moves = camel.load(f.read())
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db_moves = {}
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for (sumo_identifier, sumo_move), db_move in itertools.zip_longest(
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moves.items(),
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session.query(t.Move)
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@ -196,10 +314,11 @@ for (sumo_identifier, sumo_move), db_move in itertools.zip_longest(
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session.add(effect)
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db_move_effects[effect_id] = effect
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db_move = cheap_upsert(
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db_move = db_moves[sumo_identifier] = cheap_upsert(
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db_move,
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t.Move,
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dict(identifier=sumo_identifier, generation_id=7),
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dict(generation_id=7, names=[]),
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identifier=sumo_identifier,
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type=db_types[sumo_move.type.rpartition('.')[2]],
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power=None if sumo_move.power in (0, 1) else sumo_move.power,
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pp=sumo_move.pp,
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@ -228,7 +347,7 @@ for (sumo_identifier, sumo_move), db_move in itertools.zip_longest(
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**loggable_changes))
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# Names
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update_names(sumo_move, db_move)
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update_names(sumo_move.name, db_move.name_map)
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# Move flags
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old_flag_set = frozenset(db_move.flags)
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@ -267,7 +386,7 @@ for (sumo_identifier, sumo_move), db_move in itertools.zip_longest(
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)
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# Flavor text is per-version (group) and thus always new
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# FIXME uhh no it isn't, not if i've already run this script once lol
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# FIXME not idempotent
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"""
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for lang, flavor_text in sumo_move.flavor_text.items():
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session.add(t.MoveFlavorText(
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@ -280,6 +399,567 @@ for (sumo_identifier, sumo_move), db_move in itertools.zip_longest(
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session.flush()
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# Pokémon! Auugh!
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print()
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print("--- POKéMON ---")
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db_pokemons = {}
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db_pokemon_forms = {}
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db_pokemon_specieses = {}
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for species in (
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session.query(t.PokemonSpecies)
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.options(
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Load(t.PokemonSpecies).joinedload('evolution_chain'),
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Load(t.PokemonSpecies).joinedload('pokemon').joinedload('forms'),
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Load(t.PokemonSpecies).joinedload('pokemon').subqueryload('stats'),
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Load(t.PokemonSpecies).joinedload('pokemon').subqueryload('types'),
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Load(t.PokemonSpecies).joinedload('pokemon').subqueryload('pokemon_abilities'),
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Load(t.PokemonSpecies).subqueryload('forms'),
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Load(t.PokemonSpecies).subqueryload('evolutions'),
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Load(t.PokemonSpecies).subqueryload('egg_groups'),
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Load(t.PokemonSpecies).subqueryload('names'),
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Load(t.PokemonSpecies).joinedload('pokemon').joinedload('forms').subqueryload('names'),
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)
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.all()
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):
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for form in species.forms:
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db_pokemon_forms[form.identifier] = form
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db_pokemon_forms[species.identifier, form.form_identifier] = form
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for pokemon in species.pokemon:
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db_pokemons[pokemon.identifier] = pokemon
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db_pokemon_specieses[species.identifier] = species
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max_pokemon_id = session.query(func.max(t.Pokemon.id)).scalar()
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max_pokemon_form_id = session.query(func.max(t.PokemonForm.id)).scalar()
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with (out / 'pokemon.yaml').open(encoding='utf8') as f:
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pokemon = camel.load(f.read())
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sumo_pokemon_by_species = OrderedDict()
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# This maps (Pokémon!) identifiers to { base_pokemon, members }, where
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# Pokémon in the same family will (in theory) share the same value
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sumo_families = dict()
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sumo_evolves_from = dict() # species!
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for sumo_identifier, sumo_pokemon in pokemon.items():
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if sumo_identifier == 'egg':
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continue
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sumo_pokemon.identifier = sumo_identifier
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sumo_species_identifier = sumo_pokemon.form_base_species
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sumo_pokemon_by_species.setdefault(sumo_species_identifier, []).append(sumo_pokemon)
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# Construct the family. Basic idea is to pretend we're a new family, then
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# look through the evolutions for any existing families and merge them
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family = dict(
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base_pokemon=sumo_identifier,
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members={sumo_identifier},
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db_chain=None,
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)
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try:
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family['db_chain'] = db_pokemon_specieses[sumo_species_identifier].evolution_chain
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except KeyError:
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pass
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for evolution in sumo_pokemon.evolutions:
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into = evolution['into']
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sumo_evolves_from[pokemon[into].form_base_species] = sumo_species_identifier
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if into in sumo_families:
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# If this happens, then the current Pokémon evolves into a Pokémon
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# that's already been seen, therefore this is an earlier evolution
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family['members'].update(sumo_families[into]['members'])
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if not family['db_chain']:
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family['db_chain'] = sumo_families[into]['db_chain']
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else:
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family['members'].add(into)
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# Once we're done, ensure every member is using this same newly-updated dict
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for member in family['members']:
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sumo_families[member] = family
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for species_identifier, sumo_pokemons in sumo_pokemon_by_species.items():
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db_species = db_pokemon_specieses.get(species_identifier)
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sumo_form_identifiers = sumo_pokemons[0].form_appearances
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is_concrete = not sumo_form_identifiers
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if is_concrete:
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sumo_form_identifiers = [sumo_pokemon.form_identifier for sumo_pokemon in sumo_pokemons]
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if species_identifier in {'cherrim', 'shellos', 'gastrodon', 'floette', 'furfrou'}:
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# These changed to be concrete at some point, but changing form kind is
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# a pain in the ass and I don't want to do it, so let's not
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is_concrete = False
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# Let's check some stuff first I guess
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print(f"{species_identifier:24s}")
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if db_species:
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if is_concrete:
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# Concrete means every form is a Pokemon, and every Pokemon has one PokemonForm
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if len(db_species.pokemon) != len(db_species.forms):
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print(f"- WARNING: expected the same number of Pokémon and forms but got {len(db_species.pokemon)} vs {len(db_species.forms)}")
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for form in db_species.forms:
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if not form.is_default:
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print(f"- WARNING: expected every form to be a default but {form.form_identifier} is not")
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sumo_pokemon_identifiers = {pokemon.identifier for pokemon in sumo_pokemons}
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db_pokemon_identifiers = {pokemon.identifier for pokemon in db_species.pokemon}
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added_pokemon = sumo_pokemon_identifiers - db_pokemon_identifiers
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removed_pokemon = db_pokemon_identifiers - sumo_pokemon_identifiers
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if added_pokemon:
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print(f"- NOTE: new forms {added_pokemon}")
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if removed_pokemon:
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print(f"- NOTE: removed forms?? {removed_pokemon}")
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else:
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# Flavor means there's only one Pokemon, and it has one PokemonForm per form
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if len(db_species.pokemon) > 1:
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print(f"- WARNING: expected only one Pokémon but got {db_species.pokemon}")
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default_count = 0
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form_identifiers = set()
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for form in db_species.forms:
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form_identifiers.add(form.form_identifier)
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if form.is_default:
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default_count += 1
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if default_count != 1:
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print(f"- WARNING: expected exactly one default but found {default_count}")
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for sumo_form_identifier in sumo_form_identifiers:
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if sumo_form_identifier in form_identifiers:
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form_identifiers.discard(sumo_form_identifier)
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else:
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print(f"- NOTE: new form {sumo_form_identifier}")
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if form_identifiers:
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print(f"- NOTE: SUMO is missing forms {', '.join(sorted(ident or 'None' for ident in form_identifiers))} ({sumo_form_identifiers})")
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else:
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print(f"- NOTE: new {'concrete' if is_concrete else 'flavor'} form")
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print(" ", is_concrete, "|", sumo_pokemons[0].form_appearances)
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print(" ", [sp.identifier for sp in sumo_pokemons])
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# NOTE: this is a terrible way to store it in the yaml, and also it's
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# inaccurate for gen 7 i think? and why do i use -1 for genderless instead
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# of null lol
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if sumo_pokemons[0].gender_rate == 255:
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gender_rate = -1
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else:
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# 31 -> 1, etc, up to 254 -> 8
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gender_rate = (sumo_pokemons[0].gender_rate + 2) // 32
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# A Pokémon is a baby if it's the earliest evolution, it cannot breed, and
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# it evolves into something that can breed
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is_baby = False
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sumo_identifier = sumo_pokemons[0].identifier
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sumo_family = sumo_families[sumo_identifier]
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is_baby = (
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sumo_family['base_pokemon'] == sumo_identifier and
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sumo_pokemons[0].egg_groups == ['eg.no-eggs'] and
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any(pokemon[identifier].egg_groups != ['eg.no-eggs']
|
||||
for identifier in sumo_family['members'])
|
||||
)
|
||||
|
||||
# If there's no evolution chain yet, make one
|
||||
# NOTE: i don't have the baby trigger items, because they don't seem to be
|
||||
# data; they're in code and i've yet to find them
|
||||
db_chain = sumo_family['db_chain']
|
||||
if not db_chain:
|
||||
db_chain = t.EvolutionChain()
|
||||
session.add(db_chain)
|
||||
sumo_family['db_chain'] = db_chain
|
||||
|
||||
db_species = db_pokemon_specieses[species_identifier] = cheap_upsert(
|
||||
db_species,
|
||||
t.PokemonSpecies,
|
||||
dict(
|
||||
generation_id=7,
|
||||
# Avoids database fetches on new rows
|
||||
evolutions=[],
|
||||
egg_groups=[],
|
||||
names=[],
|
||||
# Doesn't apply to Pokémon not in FRLG
|
||||
habitat_id=None,
|
||||
# Doesn't apply to Pokémon not in Conquest
|
||||
conquest_order=None,
|
||||
# Needs to be populated manually
|
||||
# FIXME should i get this by checking for different sprites...? i
|
||||
# don't think that would quite catch everything
|
||||
has_gender_differences=False,
|
||||
# Needs to be populated manually
|
||||
forms_switchable=False,
|
||||
# Easier to populate with a separate script after the fact
|
||||
order=0,
|
||||
),
|
||||
id=sumo_pokemons[0].game_index,
|
||||
identifier=species_identifier,
|
||||
parent_species=db_pokemon_specieses[sumo_evolves_from[species_identifier]] if species_identifier in sumo_evolves_from else None,
|
||||
evolution_chain=db_chain,
|
||||
# NOTE: color is actually per-concrete
|
||||
color=db_colors[sumo_pokemons[0].color.rpartition('.')[2]],
|
||||
# NOTE: shape is actually per-flavor
|
||||
shape=db_shapes[sumo_pokemons[0].shape.rpartition('.')[2]],
|
||||
gender_rate=gender_rate,
|
||||
# NOTE: capture rate is actually per-concrete
|
||||
capture_rate=sumo_pokemons[0].capture_rate,
|
||||
base_happiness=sumo_pokemons[0].base_happiness,
|
||||
is_baby=is_baby,
|
||||
# NOTE: this is nonsense for pokémon that can't be in eggs (which is
|
||||
# not a thing i'm sure i have tracked atm, since i don't directly dump
|
||||
# the egg data)
|
||||
hatch_counter=sumo_pokemons[0].hatch_counter,
|
||||
# NOTE: actually per concrete even though that doesn't entirely make sense haha
|
||||
growth_rate=db_growth_rates[sumo_pokemons[0].growth_rate.rpartition('.')[2]],
|
||||
)
|
||||
|
||||
# NOTE names are given per concrete form but are really truly a species thing
|
||||
# FIXME i am not sure doing both of these at the same time actually works
|
||||
update_names(sumo_pokemons[0].name, db_species.name_map)
|
||||
update_names(sumo_pokemons[0].genus, db_species.genus_map)
|
||||
|
||||
# Flavor text is per-version (group) and thus always new
|
||||
# FIXME this is wrong; flavor text is per form!
|
||||
# FIXME not idempotent
|
||||
# FIXME get for sun as well
|
||||
"""
|
||||
for lang, flavor_text in sumo_pokemons[0].flavor_text.items():
|
||||
if flavor_text:
|
||||
session.add(t.PokemonSpeciesFlavorText(
|
||||
species_id=db_species.id,
|
||||
version=db_moon,
|
||||
language=db_languages[lang],
|
||||
flavor_text=flavor_text,
|
||||
))
|
||||
"""
|
||||
|
||||
# FIXME i fucked something up! new pokemon's forms ended up in the
|
||||
# stratosphere and also not marked as defaults. had to do:
|
||||
# update pokemon_forms set id = pokemon_id, is_default = true where form_order = 1 and id > 10000 and pokemon_id between 720 and 9999;
|
||||
sumo_db_pokemon_pairs = []
|
||||
sumo_db_pokemon_form_pairs = []
|
||||
if species_identifier == 'floette':
|
||||
# This is a fucking mess; there are two concrete Pokémon, and one of
|
||||
# them has multiple flavor forms, so, goddamn. Let's just assume
|
||||
# Sun/Moon didn't change anything, I guess.
|
||||
# TODO fix this? requires making a tree of concrete -> flavor and
|
||||
# consolidating the below branches
|
||||
for sumo_pokemon in sumo_pokemons:
|
||||
if sumo_pokemon.identifier == 'floette-red':
|
||||
sumo_db_pokemon_pairs.append((sumo_pokemon, db_pokemons['floette']))
|
||||
elif sumo_pokemon.identifier == 'floette-eternal':
|
||||
sumo_db_pokemon_pairs.append((sumo_pokemon, db_pokemons['floette-eternal']))
|
||||
elif is_concrete:
|
||||
# Concrete: multiple yaml records, each is a Pokemon row with one PokemonForm
|
||||
for form_order, (sumo_pokemon, sumo_form_identifier) in enumerate(zip(sumo_pokemons, sumo_form_identifiers), start=1):
|
||||
if sumo_pokemon.identifier in db_pokemons:
|
||||
id = db_pokemons[sumo_pokemon.identifier].id
|
||||
else:
|
||||
max_pokemon_id += 1
|
||||
id = max_pokemon_id
|
||||
db_pokemon = cheap_upsert(
|
||||
db_pokemons.get(sumo_pokemon.identifier),
|
||||
t.Pokemon,
|
||||
dict(
|
||||
# Avoids database fetches on new rows
|
||||
types=[],
|
||||
pokemon_abilities=[],
|
||||
items=[],
|
||||
names=[],
|
||||
stats=[],
|
||||
# Easier to populate manually
|
||||
order=0,
|
||||
),
|
||||
id=id,
|
||||
identifier=sumo_pokemon.identifier,
|
||||
species=db_species,
|
||||
# TODO the units in the yaml don't match my goofy plan from rby
|
||||
# (which i'm not 100% on anyway)
|
||||
height=sumo_pokemon.height // 10,
|
||||
weight=sumo_pokemon.weight,
|
||||
base_experience=sumo_pokemon.base_experience,
|
||||
# NOTE: this is less about a real sense of default-ness and
|
||||
# more about "what form should veekun default to when looking
|
||||
# at this species" (which doesn't belong in the data tbh)
|
||||
is_default=form_order == 1,
|
||||
)
|
||||
|
||||
db_pokemons[sumo_pokemon.identifier] = db_pokemon
|
||||
sumo_db_pokemon_pairs.append((sumo_pokemon, db_pokemon))
|
||||
|
||||
db_form = next(iter(db_pokemons[sumo_pokemon.identifier].forms), None)
|
||||
if db_form:
|
||||
id = db_form.id
|
||||
else:
|
||||
max_pokemon_form_id += 1
|
||||
id = max_pokemon_form_id
|
||||
db_form = cheap_upsert(
|
||||
db_form,
|
||||
t.PokemonForm,
|
||||
dict(
|
||||
version_group=db_sumo_version_group,
|
||||
# Easier to do separately
|
||||
order=0,
|
||||
# Needs doing manually
|
||||
is_battle_only=False,
|
||||
),
|
||||
id=id,
|
||||
identifier=sumo_pokemon.identifier,
|
||||
form_identifier=sumo_form_identifier,
|
||||
pokemon=db_pokemons[sumo_pokemon.identifier],
|
||||
is_default=True,
|
||||
is_mega=bool(sumo_form_identifier and sumo_form_identifier.startswith('mega')),
|
||||
form_order=form_order,
|
||||
)
|
||||
|
||||
# NOTE the db also has a "pokemon_name" field, e.g. "Sky Shaymin",
|
||||
# but i don't think that's official? ok well it's marked as
|
||||
# official but show me where the games say that
|
||||
update_names(sumo_pokemon.form_name, db_form.form_name_map)
|
||||
else:
|
||||
# Flavor: one yaml record, one Pokemon, multiple PokemonForms
|
||||
# TODO i think there are names for flavor form but the yaml has nowhere to store them at the moment
|
||||
sumo_pokemon = sumo_pokemons[0]
|
||||
db_pokemon = cheap_upsert(
|
||||
next(iter(db_species.pokemon), None),
|
||||
t.Pokemon,
|
||||
dict(
|
||||
types=[],
|
||||
pokemon_abilities=[],
|
||||
items=[],
|
||||
names=[],
|
||||
stats=[],
|
||||
order=0,
|
||||
),
|
||||
id=sumo_pokemons[0].game_index,
|
||||
identifier=species_identifier,
|
||||
species=db_species,
|
||||
# TODO the units in the yaml don't match my goofy plan from rby
|
||||
# (which i'm not 100% on anyway)
|
||||
height=sumo_pokemon.height // 10,
|
||||
weight=sumo_pokemon.weight,
|
||||
base_experience=sumo_pokemon.base_experience,
|
||||
is_default=True,
|
||||
)
|
||||
sumo_db_pokemon_pairs.append((sumo_pokemon, db_pokemon))
|
||||
|
||||
for form_order, form_identifier in enumerate(sumo_form_identifiers, start=1):
|
||||
full_form_identifier = species_identifier + ('-' + form_identifier if form_identifier else '')
|
||||
if full_form_identifier in db_pokemon_forms:
|
||||
id = db_pokemon_forms[full_form_identifier].id
|
||||
else:
|
||||
max_pokemon_form_id += 1
|
||||
id = max_pokemon_form_id
|
||||
cheap_upsert(
|
||||
db_pokemon_forms.get(full_form_identifier),
|
||||
t.PokemonForm,
|
||||
dict(
|
||||
version_group=db_sumo_version_group,
|
||||
order=0,
|
||||
# Needs doing manually
|
||||
is_battle_only=False,
|
||||
),
|
||||
id=id,
|
||||
identifier=full_form_identifier,
|
||||
form_identifier=form_identifier,
|
||||
pokemon=db_pokemon,
|
||||
is_default=id < 10000,
|
||||
is_mega=bool(form_identifier and form_identifier.startswith('mega')),
|
||||
# FIXME this is wrong if there are existing forms that disappeared in sumo
|
||||
form_order=form_order,
|
||||
)
|
||||
|
||||
# FIXME: lack of 'unknown' kinda throws things off for arceus
|
||||
|
||||
session.flush()
|
||||
|
||||
# Egg groups
|
||||
old_egg_groups = frozenset(db_species.egg_groups)
|
||||
new_egg_groups = frozenset(db_egg_groups[ident.rpartition('.')[2]] for ident in sumo_pokemons[0].egg_groups)
|
||||
for new_egg_group in new_egg_groups - old_egg_groups:
|
||||
print(f"- adding egg group {new_egg_group}")
|
||||
db_species.egg_groups.append(new_egg_group)
|
||||
for old_egg_group in old_egg_groups - new_egg_groups:
|
||||
print(f"- removing egg group {old_egg_group}")
|
||||
db_species.egg_groups.remove(old_egg_group)
|
||||
|
||||
# Do stuff that's per concrete Pokémon in the db
|
||||
for sumo_pokemon, db_pokemon in sumo_db_pokemon_pairs:
|
||||
# Types
|
||||
for i, (type_ident, db_type) in enumerate(itertools.zip_longest(sumo_pokemon.types, db_pokemon.types)):
|
||||
slot = i + 1
|
||||
_, _, veekun_ident = type_ident.rpartition('.')
|
||||
if not db_type:
|
||||
db_type = db_types[veekun_ident]
|
||||
print(f"- adding type {db_type}")
|
||||
session.add(t.PokemonType(
|
||||
pokemon_id=db_pokemon.id,
|
||||
type_id=db_type.id,
|
||||
slot=i + 1,
|
||||
))
|
||||
elif not type_ident:
|
||||
print(f"- WARNING: seem to have LOST type {db_type}, this is not supported")
|
||||
elif db_type.identifier == veekun_ident:
|
||||
pass
|
||||
else:
|
||||
print(f"- WARNING: type {db_type} has CHANGED TO {type_ident}, this is not supported")
|
||||
|
||||
# Stats
|
||||
seen_stats = set()
|
||||
for existing_stat in db_pokemon.stats:
|
||||
stat_identifier = existing_stat.stat.identifier
|
||||
seen_stats.add(stat_identifier)
|
||||
cheap_upsert(
|
||||
existing_stat,
|
||||
t.Stat,
|
||||
dict(),
|
||||
base_stat=sumo_pokemon.base_stats[stat_identifier],
|
||||
effort=sumo_pokemon.effort[stat_identifier],
|
||||
)
|
||||
for stat_identifier, stat in db_stats.items():
|
||||
if stat.is_battle_only:
|
||||
continue
|
||||
if stat_identifier in seen_stats:
|
||||
continue
|
||||
db_pokemon.stats.append(t.PokemonStat(
|
||||
stat=stat,
|
||||
base_stat=sumo_pokemon.base_stats[stat_identifier],
|
||||
effort=sumo_pokemon.effort[stat_identifier],
|
||||
))
|
||||
|
||||
# Abilities
|
||||
old_ability_slots = {row.slot: row for row in db_pokemon.pokemon_abilities}
|
||||
new_ability_slots = {i + 1: ability_ident for (i, ability_ident) in enumerate(sumo_pokemon.abilities)}
|
||||
if new_ability_slots.get(2) == new_ability_slots[1]:
|
||||
del new_ability_slots[2]
|
||||
if new_ability_slots.get(3) == new_ability_slots[1]:
|
||||
del new_ability_slots[3]
|
||||
for slot in old_ability_slots.keys() | new_ability_slots.keys():
|
||||
old_ability_row = old_ability_slots.get(slot)
|
||||
new_ability_ident = new_ability_slots.get(slot)
|
||||
if not old_ability_row:
|
||||
_, _, veekun_ident = new_ability_ident.rpartition('.')
|
||||
db_ability = db_abilities[veekun_ident]
|
||||
print(f"- adding ability {db_ability}")
|
||||
session.add(t.PokemonAbility(
|
||||
pokemon_id=db_pokemon.id,
|
||||
ability_id=db_ability.id,
|
||||
slot=slot,
|
||||
is_hidden=(slot == 3),
|
||||
))
|
||||
elif not new_ability_ident:
|
||||
print(f"- WARNING: seem to have LOST ability {old_ability_row.ability}, this is not supported")
|
||||
elif old_ability_row.ability.identifier == new_ability_ident.rpartition('.')[2]:
|
||||
pass
|
||||
else:
|
||||
_, _, veekun_ident = new_ability_ident.rpartition('.')
|
||||
db_ability = db_abilities[veekun_ident]
|
||||
print(f"- changing ability in slot {slot} from {old_ability_row.ability} to {db_ability}")
|
||||
old_ability_row.ability = db_ability
|
||||
|
||||
"""
|
||||
# Items
|
||||
# FIXME need items from the other game argh, they're per-version
|
||||
# TODO not idempotent
|
||||
for item_identifier, rarity in sumo_pokemon.held_items.items():
|
||||
session.add(t.PokemonItem(
|
||||
pokemon=db_pokemon,
|
||||
version=db_moon,
|
||||
item=db_items[item_identifier.rpartition('.')[2]],
|
||||
rarity=rarity,
|
||||
))
|
||||
|
||||
# Moves
|
||||
# TODO not idempotent
|
||||
for method_identifier, moves in sumo_pokemon.moves.items():
|
||||
last_row = None
|
||||
order = None
|
||||
seen = set()
|
||||
for move_identifier in moves:
|
||||
if method_identifier == 'level-up':
|
||||
# FIXME THIS SUX
|
||||
((level, move_identifier),) = move_identifier.items()
|
||||
else:
|
||||
level = 0
|
||||
if level and last_row and level == last_row.level:
|
||||
if order is None:
|
||||
last_row.order = 1
|
||||
order = 2
|
||||
else:
|
||||
order += 1
|
||||
else:
|
||||
order = None
|
||||
|
||||
# TODO this is stupid but braviary learns superpower at level
|
||||
# 1, twice, and I'm not really sure what to do about that; is
|
||||
# it correct to remove from the data?
|
||||
key = (move_identifier, level)
|
||||
if key in seen:
|
||||
continue
|
||||
seen.add(key)
|
||||
|
||||
last_row = t.PokemonMove(
|
||||
pokemon=db_pokemon,
|
||||
version_group=db_sumo_version_group,
|
||||
move=db_moves[move_identifier.rpartition('.')[2]],
|
||||
method=db_move_methods[method_identifier],
|
||||
level=level,
|
||||
order=order,
|
||||
)
|
||||
session.add(last_row)
|
||||
"""
|
||||
|
||||
|
||||
# Do evolution after adding all the Pokémon, since Pokémon tend to evolve into
|
||||
# later Pokémon that wouldn't have been inserted yet. It's also tricky, since
|
||||
# there might be an existing matching record among several
|
||||
for species_identifier, sumo_pokemons in sumo_pokemon_by_species.items():
|
||||
for sumo_evolution in sumo_pokemons[0].evolutions:
|
||||
# Evolutions are on the evolver in the yaml, but evolvee in the db
|
||||
db_species = db_pokemon_specieses[pokemon[sumo_evolution['into']].form_base_species]
|
||||
|
||||
# NOTE: this does not seem to be in the data itself so i have to
|
||||
# hardcode it here, argh
|
||||
if 'traded-with' in sumo_evolution:
|
||||
if species_identifier == 'karrablast':
|
||||
traded_with = db_pokemon_specieses['shelmet']
|
||||
elif species_identifier == 'shelmet':
|
||||
traded_with = db_pokemon_specieses['karrablast']
|
||||
else:
|
||||
raise ValueError(f"Don't know who trade-evolves with {sumo_species_identifier}")
|
||||
else:
|
||||
traded_with = None
|
||||
|
||||
expected = dict(
|
||||
evolved_species=db_species,
|
||||
trigger=db_evo_triggers[sumo_evolution['trigger'].rpartition('.')[2]],
|
||||
trigger_item=db_items[sumo_evolution['trigger-item'].rpartition('.')[2]] if 'trigger-item' in sumo_evolution else None,
|
||||
minimum_level=sumo_evolution.get('minimum-level'),
|
||||
gender=db_genders[sumo_evolution['gender']] if 'gender' in sumo_evolution else None,
|
||||
# NOTE: this needs populating manually; it's not in the yaml either
|
||||
location=None,
|
||||
held_item=db_items[sumo_evolution['held-item'].rpartition('.')[2]] if 'held-item' in sumo_evolution else None,
|
||||
time_of_day=sumo_evolution.get('time-of-day'),
|
||||
known_move=db_moves[sumo_evolution['known-move'].rpartition('.')[2]] if 'known-move' in sumo_evolution else None,
|
||||
known_move_type=db_types[sumo_evolution['known-move-type'].rpartition('.')[2]] if 'known-move-type' in sumo_evolution else None,
|
||||
minimum_happiness=sumo_evolution.get('minimum-friendship'),
|
||||
minimum_beauty=sumo_evolution.get('minimum-beauty'),
|
||||
minimum_affection=sumo_evolution.get('minimum-affection'),
|
||||
relative_physical_stats={'attack': -1, 'defense': 1, 'equal': 0, None: None}[sumo_evolution.get('higher-physical-stat')],
|
||||
party_species=db_pokemon_specieses[sumo_evolution['party-member'].rpartition('.')[2]] if 'party-member' in sumo_evolution else None,
|
||||
party_type=db_types[sumo_evolution['party-member-type'].rpartition('.')[2]] if 'party-member-type' in sumo_evolution else None,
|
||||
trade_species=traded_with,
|
||||
needs_overworld_rain=sumo_evolution.get('overworld-weather') == 'rain',
|
||||
turn_upside_down=sumo_evolution.get('upside-down', False),
|
||||
)
|
||||
|
||||
# FIXME need to finish... filling this out
|
||||
for db_evolution in db_species.evolutions:
|
||||
if all(v == getattr(db_evolution, k) for (k, v) in expected.items()):
|
||||
break
|
||||
else:
|
||||
print(f"- adding new evolution for {species_identifier} -> {sumo_evolution['into']}")
|
||||
session.add(t.PokemonEvolution(**expected))
|
||||
|
||||
session.flush()
|
||||
|
||||
|
||||
|
||||
#print("ROLLING BACK")
|
||||
#session.rollback()
|
||||
session.commit()
|
||||
print()
|
||||
print("done")
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue