use serde::{Deserialize, Serialize};
use serde_json::Value;

pub mod server;

pub type PlayerId = usize;

#[derive(Deserialize, Debug)]
#[serde(tag = "t")]
pub enum ClientMessage<I = Value, S = Value> {
    #[serde(rename = "s")]
    SetState { s: S },
    #[serde(rename = "i")]
    Input { i: I },
    #[serde(rename = "g")]
    GetState { c: usize, s: S },
}

#[derive(Serialize, Debug, Clone)]
pub struct Meta {
    pub helo: Option<String>,
    pub version: &'static str,
}

#[derive(Serialize, Debug, Clone)]
#[serde(tag = "t")]
pub enum ServerMessage<I = Vec<Value>, S = Value> {
    #[serde(rename = "m")]
    Meta {
        #[serde(flatten)]
        m: Meta,
    },
    #[serde(rename = "s")]
    SetState { u: Option<PlayerId>, s: S },
    #[serde(rename = "i")]
    Input { i: I },
    #[serde(rename = "g")]
    GetState { c: usize },
}