2020-05-24 20:53:30 -04:00
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use super::*;
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2020-05-25 22:17:44 -04:00
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use anyhow::{Context, Error, Result};
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2020-06-08 00:02:15 -04:00
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use future::{abortable, AbortHandle};
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2020-05-25 22:17:44 -04:00
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use futures::{channel::mpsc::*, future::try_join, lock::Mutex, prelude::*};
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2020-05-24 23:14:25 -04:00
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use serde_json::json;
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2020-05-25 22:17:44 -04:00
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use std::sync::Arc;
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2020-05-24 20:53:30 -04:00
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use stream::iter;
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2020-06-08 00:02:15 -04:00
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use tokio::time::{interval, Instant};
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2020-05-24 20:53:30 -04:00
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2020-05-30 16:10:55 -04:00
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/// There is a point at which a client falls far enough behind
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/// that it's probably not worth trying to catch them up; for now,
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/// implement this as a buffer size limit and disconnect a client if
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/// the cap is reached. More elegant solutions may be reached in the future.
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const CHANNEL_BUFFER: usize = 200;
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pub async fn greet(sink: &mut Sender<ServerMessage>) -> Result<()> {
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2020-05-24 20:53:30 -04:00
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let mut greeting = iter(vec![
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ServerMessage::Meta {
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m: Meta {
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version: "Unstable",
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helo: Some("Dedicated base2020 server".into()),
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},
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},
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2020-05-30 16:10:55 -04:00
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ServerMessage::SetState {
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u: Some(0),
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s: json!({}),
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},
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2020-05-24 20:53:30 -04:00
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])
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.map(Ok);
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2020-05-25 22:17:44 -04:00
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sink.send_all(&mut greeting)
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.await
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.context("Greeting client")
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}
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2020-05-30 16:10:55 -04:00
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pub struct PlayerState {
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sender: Sender<ServerMessage>,
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}
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2020-05-25 23:38:18 -04:00
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pub struct Server {
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players: Vec<Option<PlayerState>>,
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heartbeat_task: Option<AbortHandle>,
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2020-05-25 23:38:18 -04:00
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}
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#[derive(Clone)]
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pub struct Handle {
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server: Arc<Mutex<Server>>,
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}
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impl Server {
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pub fn create() -> Handle {
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Handle {
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server: Arc::new(Mutex::new(Server {
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players: Vec::new(),
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heartbeat_task: None,
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})),
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}
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}
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2020-06-08 00:02:15 -04:00
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/// connect a client to this server
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/// TODO: currently needs to be passed a handle to this server instance, which feels flakey.
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pub async fn add_player(
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&mut self,
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mut sender: Sender<ServerMessage>,
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handle: &Handle,
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) -> Result<PlayerId> {
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2020-05-30 16:10:55 -04:00
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// TODO: limit total number of players
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// allot player ID
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let player_id = self
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.players
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.iter()
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.position(|slot| slot.is_none())
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.unwrap_or_else(|| {
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self.players.push(None);
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self.players.len() - 1
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});
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// connect player
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greet(&mut sender).await?;
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self.players[player_id] = Some(PlayerState { sender });
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info!("Client#{} connected", player_id);
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2020-06-05 16:46:51 -04:00
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// ensure server task is running
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self.spinup(handle);
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Ok(player_id)
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}
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pub fn process_message(&mut self, player: usize, msg: ClientMessage) {
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trace!("Client#{} message: {:?}", player, &msg);
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}
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fn tick(&mut self, tick: Instant) {
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trace!("Tick {:?}", tick)
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}
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2020-05-30 16:10:55 -04:00
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pub fn remove_player(&mut self, player_id: PlayerId) {
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if player_id < self.players.len() && self.players[player_id].is_some() {
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self.players[player_id] = None;
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info!("Client#{} disconnected", player_id);
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} else {
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error!(
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"Tried to disconnect Client#{} but there was no record for them",
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player_id
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);
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2020-05-30 16:10:55 -04:00
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}
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2020-06-05 16:46:51 -04:00
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// check if no players left
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if self.players.iter().all(Option::is_none) {
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self.shutdown();
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}
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}
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/// Start the heartbeat task, if it's not running
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2020-06-08 00:02:15 -04:00
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/// TODO: currently needs to be passed a handle to this server instance, which feels flakey.
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fn spinup(&mut self, server_handle: &Handle) {
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2020-06-05 16:46:51 -04:00
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if let None = self.heartbeat_task {
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info!("Starting heartbeat task");
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2020-06-08 00:02:15 -04:00
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// Take a reference to the server so the server tick task can access its state + send messages;
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// A strong reference is fine, because we manually abort (& drop) this task when
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// no more players are connected.
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let server_handle = server_handle.clone();
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let (task, abort_handle) = abortable(async move {
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info!("Heartbeat task started");
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let mut ticks = interval(TICK_LENGTH);
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while let Some(tick) = ticks.next().await {
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server_handle.server.lock().await.tick(tick);
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}
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});
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self.heartbeat_task = Some(abort_handle);
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2020-06-05 16:46:51 -04:00
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tokio::spawn(task);
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}
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}
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/// Stop any active heartbeat task
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fn shutdown(&mut self) {
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if let Some(handle) = self.heartbeat_task.take() {
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info!("Stopping heartbeat task");
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handle.abort();
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}
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2020-05-30 16:10:55 -04:00
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}
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2020-05-25 23:38:18 -04:00
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}
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2020-05-25 23:24:55 -04:00
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pub async fn run_client(
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handle: Handle,
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source: &mut (impl Stream<Item = Result<ClientMessage, Error>> + Send + Unpin),
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sink: &mut (impl Sink<ServerMessage, Error = Error> + Send + Unpin),
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) -> Result<()> {
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2020-05-30 16:10:55 -04:00
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let (sender, receiver) = channel(CHANNEL_BUFFER);
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// register player
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let player_id = handle.server.lock().await.add_player(sender, &handle).await?;
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2020-05-30 16:10:55 -04:00
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2020-06-03 00:50:12 -04:00
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let (output_task, output_handle) = abortable(receiver.map(Ok).forward(sink));
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2020-05-25 22:17:44 -04:00
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let input_task = async {
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loop {
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2020-05-30 19:16:50 -04:00
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match source.try_next().await? {
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Some(msg) => handle.server.lock().await.process_message(player_id, msg),
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None => break,
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}
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}
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2020-06-03 00:50:12 -04:00
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// stop the sink so it won't error
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output_handle.abort();
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Ok(())
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};
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// intentional aborting is not a reportable error
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2020-06-08 00:02:15 -04:00
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let output_task = output_task.map(|result| result.unwrap_or(Ok(())));
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2020-06-03 00:50:12 -04:00
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2020-06-08 00:02:15 -04:00
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let result = try_join(output_task, input_task).await.map(|((), ())| ());
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2020-05-30 16:10:55 -04:00
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2020-05-30 19:16:50 -04:00
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// deregister player, whether normally or due to error
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2020-05-30 16:10:55 -04:00
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handle.server.lock().await.remove_player(player_id);
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result
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2020-05-24 20:53:30 -04:00
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}
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