Orbit Demo: Proper reset, and gravity physics simulation
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1 changed files with 33 additions and 6 deletions
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@ -43,6 +43,8 @@ export function OrbitDemo() {
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cx.scale(1 / 2, 1 / 2);
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cx.translate(512, 512);
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const G = 8000;
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const PHYSICS_TICKS = 30;
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const masses: {
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x: number;
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y: number;
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@ -51,22 +53,47 @@ export function OrbitDemo() {
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r: number;
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m: number;
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c: string;
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}[] = [
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{ x: 0, y: 0, vx: 0, vy: 0, r: 10, m: 10000, c: "yellow" },
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{ x: -200, y: 200, vx: 100, vy: 100, r: 4, m: 4, c: "red" },
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{ x: -450, y: 0, vx: 0, vy: 100, r: 5, m: 5, c: "blue" },
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];
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}[] = [];
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const tickSource = tick(16);
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const tickSource = tick(PHYSICS_TICKS);
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let cancel: Cancel;
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const begin = () => {
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// reset / init
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cancel?.();
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masses.length = 0;
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masses.push(
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{ x: 0, y: 0, vx: -1, vy: -2, r: 10, m: 1000, c: "yellow" },
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{ x: -150, y: 150, vx: 130, vy: 130, r: 9, m: 10, c: "red" },
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{ x: -450, y: 0, vx: 0, vy: 120, r: 4, m: 5, c: "#0f8" }
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);
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// subscribe to source, stash cancellation func
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cancel = tickSource((tick) => {
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switch (tick[0]) {
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case "physics":
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// apply velocities
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masses.forEach((mass) => {
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mass.x += mass.vx * (1 / PHYSICS_TICKS);
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mass.y += mass.vy * (1 / PHYSICS_TICKS);
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});
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// apply accelerations
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masses.forEach((mass) => {
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masses.forEach((other) => {
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if (mass != other) {
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const dx = other.x - mass.x;
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const dy = other.y - mass.y;
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const rSquared = dx ** 2 + dy ** 2;
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const f = (G * other.m) / rSquared;
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const d = Math.sqrt(rSquared);
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const fx = (f * dx) / d;
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const fy = (f * dy) / d;
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mass.vx += fx / PHYSICS_TICKS;
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mass.vy += fy / PHYSICS_TICKS;
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}
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});
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});
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break;
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case "render":
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const [, dt] = tick;
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